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In the first turn, there are 5 enemy infantry, one of them will always go to the left and release a monster (you can't do anything to stop him, simply because he always starts first). There's one battle in which you have to bring 6 characters and save Cassia's sister. This may sounds good to many people, but it also make some battles too easy, and some too hard. All battles are pretty straightforward now: If your army overnumber the enemy and/or your characters stay longer on the battlefield, then you'll definitely win.
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Both you and AI hit more precisely, meaning less miss, spells aren't fail often anymore. The final mechanic that disappointed me is dice roll. Aside that, I can't figure out where the other attributes, Charisma? Dexterity? Strength? Um, nope, they are removed. Now if you want to increase your character's health and astral energy, you can only purchase 4 or 5-tier skill in "Special Maneuvers" section. Cassia is fine, though.īase values are removed. The amount of AP Blackguards 2 gives in the first battles is simply not enough to point your fixed characted to another direction. In Blackguards 1, I successfully trained Naurim in specializing in both bow and 2h bashing weapon (yup, that is totally possible). Takate already has 50 points in spear, Naurim already had 64 points in axe and mace (or two-handed bashing weapon, IIRC), so obviously only a monkey will train another weapon specialization on them. I've spent 35 hours in Blackguards 2 and it felt like the game fixed a lot of thing, but also fucked up a lot.Īs IGN review mentioned, ability points and skill trees are more intuitive, however, the game offers less choices to build your characters. Well, despite all of its flaws, I really love Blackguards 1 and it was the first game that made me interested in turn-based strategy genre.